Shedu

Advanced Dungeons & Dragons 2nd EditionCampaign Setting Logo


Shedu
LesserGreater
Climate/Terrain:Any (prefer hot)Any open region
Frequency:RareVery rare
Organization:HerdHerd Leader
Activity Cycle:Hottest part of the dayHottest part of the day
Diet:HerbivoreHerbivore
Intelligence:Exceptional (15-16)Genius (17-18)
Treasure:GNil
Alignment:Lawful goodLawful good
No. Appearing:2d41-2
Armor Class:42
Movement:12, Fl 24 (C)15, Fl 30 (B)
Hit Dice:9+914+14
THAC0:115
No. of Attacks:22
Damage/Attack:1d6/1d63d6/3d6
Special Attacks:PsionicsPsionics
Special Defenses:PsionicsPsionics, invisibility
Magic Resistance:25%50%
Size:L (as a mule)L (as a draft horse)
Morale:Champion (15-16)Fearless (19-20)
XP Value:8,00015,000

Shedu are native to hot, arid climates. They have powerful, stocky equine bodies with short, powerful feathered wings. Their heads are large and humanoid, and rather dwarven in appearance. They always have beards and mustaches. Shedu hair is very bristly, and curls into tight waves or bands.

All shedu wear a simple headband made of braided cloth or rope, with a single button for adornment. The button is centered on the forehead, and its material represents the bearer's status. From the lowest rank to the highest, a button may be made of silver, gold, platinum, sapphire, ruby, or diamond. Lesser shedu almost never have a button above the platinum level, greater shedu almost never wear one below sapphire status.

Shedu wander the Prime material, astral, and ethereal planes. They further the cause of law and goodness, help allied creatures in need, and combat evil. Greater shedu typically lead herds of six or more lesser shedu.

Combat: All shedu attack with powerful front hooves. However, both forms of shedu prefer to use their psionic powers whenever possible.

Lesser Shedu

Psionics Summary

LevelDis/Sci/DevAttack/DefenseScorePSPs
94/4/13All/All=Int100

Psychometabolism - Sciences: nil; Devotion: ectoplasmatic form.

Telepathy - Sciences: nil; Devotions: contact, empathy, mind link.

Psychoportation - Sciences: nil; Devotion: astral projection.


Languages: Lesser shedu speak shedu, lamia, lammasu, and most human tongues (although not common). Of course, they can always use empathy (a limited form of telepathy, see below).

Lesser shedu always have the five powers listed above (within three disciplines), and they can use them without expending PSPs. In addition to these powers, a lesser shedu knows any three sciences and five devotions desired (from these disciplines, or others). Each creature tends to specialize in a particular discipline to complement the herd (each takes a different discipline).

Greater Shedu

Psionics Summary

LevelDis/Sci/DevAttack/DefenseScorePSPs
145/12/15All/All=Int200

Clairvoyance - Sciences: aura sight, clairaudience, clairvoyance, object reading, precognition; Devotions: danger sense, sensitivity to psychic impressions.

Psychometabolism - Sciences: energy containment, metamorphosis; Devotions: body control, ectoplasmatic form.

Psychokinesis - Science: telekinesis; Devotions: molecular agitation, molecular manipulation.

Telepathy - Sciences: domination, mass domination, mind link; Devotions: contact, invisibility, mind bar, post-hypnotic suggestion.

Psychoportation - Sciences: probability travel, teleport; Devotions: dimensional door, dimension walk.

Listed are common powers.
Powers they always have: ectoplasmic form, mindlink, contact, invisibility, mind bar, probability travel, teleport, dimension walk.
Innate abilities that are like the psionic powers, but require no point expenditures: ectoplasmic form, mindlink, invisibility, mind bar, probability travel, teleport, dimension walk


Greater shedu radiate protection from evil, 10' radius.

Languages: Greater shedu speak shedu, lamia, lammasu, common, and root languages (i.e. most human tongues). However, they can always rely upon telepathy, which they have mastered so well that they can even make rudimentary contact can be made even with plants.