Dragon, Linnorm, Land

Advanced Dungeons & Dragons 2nd EditionCampaign Setting Logo

Dragon, Linnorm, Land
Climate/Terrain:Any nonarctic/Land
Frequency:Very rare
Activity Cycle:Any
Intelligence:Exceptional (15-16)
Treasure:See below
Alignment:Chaotic evil
No. Appearing:1
Armor Class:-1 (base)
Movement:18, Sw 12, Br 12
Hit Dice:13 (base)
THAC0:7 (base)
No. of Attacks:4 + special
Damage/Attack:1d10(×2)/3d10/2d10/see below
Special Attacks:Spells, breath weapon
Special Defenses:Spells
Magic Resistance:See below
Size:G (48' base length)
Morale:Fanatic (17-18)
XP Value:See below

Land linnorms are driven solely by greed, and they enjoy twisting humans and the land to their own corrupt desires.

Land linnorms have four legs, and the forelimbs are useful in combat. The scales of hatchlings are small, green, and glisten like gems. As the linnorms age, their scales enlarge, lose their luster, and begin to change at the individual's whim, from various shades of greens to browns to grays.

Lands speak their own language and those of Norse dragons. Further, there is a 10% chance that a hatchling can magically speak with all intelligent creatures, and that chance increases 10% per age category.

Combat: Land linnorms are cautious, sizing up their intended victims before engaging them in Combat. They sometimes follow a target for days, in human or animal form if the linnorm is old enough to polymorph, studying the target's strengths and weaknesses before attacking. They usually begin an assault with their breath and spells before closing to attack with claws, a bite, and a tail slap. Lands use physical attacks only if they're certain they can beat their victims, abandoning targets that seem too dangerous.

Breath Weapon/Special Abilities: This dragon's breath weapon is a blast of heat 120 feet long, 5 feet wide at the mouth and 40 feet wide at its terminus; those caught within the cone may attempt to save vs. breath weapon for half damage. The searing heat instantly fatigues victims, even if the save succeeds, and Strength scores are reduced by half (round down). Land linnorms' runes, selected at random from the Viking Campaing Sourcebook (TSR stock #9322), are always cast successfully.

Lands are born able to cast transmute rock to mud and its reverse once per day each. They gain other powers as they age, each usable three times per day:

Young: invisibility; Young adult: dig; Maturee adult: polymorph self; Very old: stone shape; Wyrm: conjure earth elemental; great wyrm: earthquake.

Habitat/Society: These dragons prefer hilly terrain near human settlements, where they can perch and note the passage of any wealth. They lair in caves; older linnorms use their stone shape ability to fashion their own homes, complete with traps.

Land linnorms join only to mate, separating after the offspring pass hatchling stage. However, some land linnorms have been reported to join forces to attack adversaries too strong for a single linnorm to face. Such alliances are brief, ending after the division of the spoils.

Lands loathe humans and demihumans, for they are jealous of creatures who accumulate the treasure they love. However, a few of them have been known to capture humans with magic skills, forcing the prisoners to instruct them or reveal treasures. In rare cases a land dragon has formed a long-term relationship with a “lesser being”, receiving magic training and material wealth in exchange for the human's continued life.

Ecology: Land linnorms can even eat stones, but they prefer flesh. They have no natural enemies. Abandoned young are often preyed upon by adventurers, giants, and other monsters.

AgeBody Lgt. (')Tail Lgt. (')ACBreath WeaponRune SpellsMRTreas. TypeXP Value
1 Hatchling1-123-1221d12+1Nil10%Nil8,000
2 Very young13-2313-2113d12+2115%A12,000
3 Young24-4222-3005d12+3220%A17,000
4 Juvenile43-6131-49-17d12+4325%A,B18,000
5 Young adult62-8050-68-29d12+5430%A,B19,000
6 Adult81-9969-87-311d12+6535%A,B×221,000
7 Mature adult100-11888-106-413d12+7640%A,B×222,000
8 Old119-137107-125-515d12+8745%A,B×323,000
9 Very old138-156126-144-617d12+9850%A,B×324,000
10 Venerable157-165145-153-719d12+10955%A,B,C×325,000
11 Wyrm166-174154-162-821d12+111060%A,B,C×328,000
12 Great Wyrm175-183163-171-923d12+121165%A,B,C×331,000

Monstrous Compendium, 1994 Annual, Volume 1 (2145)